Adventure Log

Day 14
An awake Mordenkainen relayed to the party his encounter with Strahd, where he was made insane and thrown off a cliff. He handed out some powerful magical items to the players and told them that they could come to his mansion if they ever needed magical services. As far as confronting Strahd, Mordenkainen recommended that the party travel to the ruined city of Berez, where he said there were tales of an ancient book detailing Barovia's history.

Upon returning to Vallaki, the party learned of Lady Wachter's escape from the prison. They were also handed a letter from Strahd, inviting them to dinner at Castle Ravenloft in 1 weeks time (Day 21).

Day 15
The party made preparations to travel to Berez when they were reminded by Father Lucian that the bones of St. Andral were still missing. The party went to confront Millivoj, the gravedigger, who blamed Henrik, the coffinmaker, who recently lost his wife. Upon visiting Henrik and receiving a poignant Tarroka card reading, Henrik confided in Theodosia that a woman named Ludmilla charmed him into hiring Millivoj to steal the bones. He says that the bones and several vampires sleeping in coffins are upstairs. Additionally, Henrik said that Ludmilla has hidden more vampires in coffins somewhere in the town.

Day 13 (continued)
The party fought a Honkdra for Vecna's phylactery, which they returned to him, awakening Mordenkainen and curing his insanity, releasing the party from his dream.

Day 13 (continued)
Kain quickly discerned the location of Majesto using his Divine Sense. The party questioned him and discerned him to be Lady Wachter's familiar and general spy. After some debate it was decided he could not be trusted. Izek and the guards led Lady Wachter and Majesto to the dungeons, while the party went to the Baron's estate to pick up Ireena, whom Kain had recently outed to the Baron. The party collected their reward and decided to head to Lake Zarovich, to reunite Ireena and Izek at the location of their parting when they were young.

At the lake, the party found two unicorns, who were uncharacteristically out for blood. The party was pulled into a strange dimension where things were color shifted and perception did not always seem to match reality. They encountered whom they assume to be The Mad Mage, entered his mansion, and found themselves in the Underdark. There they met Vecna, the God of Death and a lich, who begged the party to find his phylactery so he could become a human mortal again.

Day 13 (continued)
The party fought the cultists and Lady Wachter, along with her pig fire imp, Majesto. The party prevailed and Lady Wachter was arrested, although Majesto turned invisible and escaped. Ulla ransacked the rest of the Wachterhaus.

Day 12 (continued)
Ulla stole a bunch of shit from the Wachterhaus, including some books/deeds proving her association with Strahd and devil worship. Ulla forged her own name onto the deeds.

Meanwhile the rest of the party headed towards the church. Felix was extremely resistant to this idea, finally escaping, and after a few unsuccessful attempts to capture him, Seigrid saw him dissolve into an alley shadow and disappear. The party was not able to find him.

Going to the church, the party was informed by Father Lucian that the bones of St. Andral, a magical artifact that consecrated the church grounds, was stolen just the evening prior. He showed them the altar where the bones were resting and the party found dirt from a grave, and are suspicious of the church's gravedigger, Milivoj. Father Lucian gave them the location of Milivoj's house.

Durin then remembered he could consecrate areas. He consecrated the room of the Blue Water Inn and the party finally got a good night's rest

Day 13
The next day, the party went to the mayor's house to show him proof of Lady Wachter's designs. The mayor decided to send the party and Izek to the Wachterhaus to arrest Lady Wachter. Enrydia and Izek had a private moment in the stables, and Izek revealed to Enrydia that Ireena was his sister, lost to him when they were young.

The party headed to the Wachterhaus and entered the cellar to find more evidence against Lady Wachter. There they fought some skeletons and entered the next room, where they found a pentacle and several black robed and hooded figures, among them Lady Wachter herself!

Day 11 (continued)
Enrydia and Felix were ambushed by the hags and set fire to the windmill, fleeing in the night to Vallaki. They arrived the day of the festival.

Day 12
It was the day of the festival of the burning sun, in which the party partook in various games. Finally, during what was to be the final act, Rictavio's sabertoothed tiger buddy Hobbes broke free from his wagon and ran towards Blinsky's Toys, enamored with Blinsky's clockwork monkey Piccolo. Upon arriving at the scene, the party defused the situation. Blinsky gave them a bunch of creepy toys, and Rictavio thanked them and told them if they ever needed a favor to meet him at his tower out west. He fled before he could be caught by Izek.

The party decided to investigate Rictavio's wagon to see if they could discover who had let the sabertooth tiger out. There they found a drunk Nikolai and Karl Wachter, whomst were immediately seduced by Ulla and Theodosia, who went to the Wachterhaus with them. The party also found a secret compartment with a bunch of cool shit in it.

Day 11
The party left Enrydia and Felix at the windmill and went back to Vallaki for the Festival of the Burning Sun. Upon arriving at Vallaki, they met a noble, Vasili von Holz, mentioned in the letter they intercepted at the hag's windmill. Vasili seemingly had a romantic interest in Ireena. The part followed Vasili as he left the Blue Water Inn, but he left the city in a carriage heading west towards Krezk.

Day 10
Upon awaking, the party set out to free Ulla from the stocks. They met the captain of the guard, Eugin Loghin, who eventually agreed that the party could bail Ulla out for 500 gold, which would be returned to them if they brought proof of death of the hags that had been cooking Barovian children into pies.

The party decided to visit Baron Vargas Vallikovich to squeeze additional gold from the town in return for dealing with the hags. The Baron offered them an additional 300 gold, plus 700 gold more if they could find any evidence that Lady Wachter, another aristocrat, was a servant of Strahd. He also asked that the party be his honored guests at the Festival of the Burning Sun, due to happen in 2 days (Day 12). Ulla offered to play her flute, and The Baron suggested they see Rictavio, a circus master staying at the Blue Water Inn, as he would also be supplying musicians to the festival. The party left Freek and Myrtle in the care of Baroness Lydia Petrovna.

Enyrida and Sigrid then visited the orphanage to see if they could get any leads regarding Vasili, the addressee of a letter that indicated he was going to provide the hags with children. There they met the orphanage's caretaker, Claudia Belasco, and learned that several children have gone missing recently, first Freek, Myrtle a couple weeks ago and three days ago, Lazlo, Hans, and Franz, who were last tracked to the northwest. They also met Felix, an 8 year old boy who had been terrorizing the orphanage and was carving a wooden doll with a long kitchen knife. Naturally, they decided to adopt him.

Upon returning to the party, everyone decided to visit the windmill again to attempt to destroy the standing stones. They found an inscription on the alter and bade Felix to spill his own blood on the altar, which appeared to do nothing. After various attempts to destroy the stones, they called it a night and slept in the windmill, which they saw had been ransacked. Kain, Durin, and Enrydia were once again had horrible dreams, each haunted by one of the hags.

Day 9
The hags had vanished and the players decided to sleep at the windmill. They immediately became under attack from the hags but bested them easily. They took the children to Vallaki. Ulla cast some charm spells at some guards and got put in the stocks. The rest of the party found shelter at the Blue Water Inn, paying for Ireena's room as she revealed to them that she has no uncle in town nor any money. They met the Martikov family, the owners of the inn, and learned that there has been a delay in the latest shipment of wine from the Wizard of Wines, a winery 3 days to the west. The party rested, but Kain, Durin, and Enrydia's dreams were haunted by the hags.

Day 8
The party came upon the windmill, where they met Bella and Offalia, two daughters of Granny (named Morgantha), the pie salesman. After Enryidia and Sigrid consumed a few more pies, Ulla spoke to a raven that told them they were in danger and the pies weren't what they seemed. After the old women asked the party if they would deliver a letter concerning an orphanage in Vallaki, Theodosia deduced that the old women were baking children into pies. Upon investigating, Enrydia found two children, Freek and Myrtle locked in crates upstairs. A small fight ensued and Bella and Offalia both seemingly vanished into thin air.

Day 7
The party left the Vistani camp and progressed through the woods. They were ambushed by a pair of vampires but managed to prevail. They camped for the night.

Day 5 & Day 6
Madam Eva gave the party a card reading describing the location of several powerful artifacts as well as an ally, also commenting on where the final confrontation with Strahd would take place. She gave each party member and individual reading describing their past, their temptation, and their salvation.

The party spent the two nights at the Vistani camp, and purchased a magical bird feather that summons a Roc, who they named Hakuku. Ulla sucked yet another shopkeeper's dick, it's starting to become a thing.

Day 4
The party watched the procession of ghosts to Castle Ravenloft and met Luka, the caretaker of the Barovian graveyard.

Day 5
The party awoke again in the burgomaster's mansion and set off for Vallaki with two horses and one hundred gold each (learning that Ismark went into debt to pay them). They fought some spiders along the way and ended up in the Vistani Camp in the Tser Pool. They entered Madam Eva's tent.

Day 4
The party awoke in the burgomaster's mansion, had breakfast, and then delivered the burgomaster's body to Donavich. Donavich asked the party if they would deliver a letter to the Abbot in Krezk, asking for help for his son, Doru.

The party also returned to Bildrath the satchel containing only the picture of the mountainside and cave, which they copied. After Ulla successfully cast Charm Person on Bildrath, he admitted to the party the picture was what he was after, as it depicted a cave said to contain great treasures. Bildrath believed the landscape to be the slopes of either Mount Baratok or Mount Ghakis.

The party attended the funeral of the burgomaster that night, where they met Rahadin, Strahd's right hand man, who delivered a letter to Ismark, addressed to Ireena, proclaiming Strahd's love for her. The party decided to stay in the graveyard that night to see what all the fuss was about, and they were attacked by a pack of wolves and zombies burst from the ground. Moments after beating them back, ghostly forms began to rise from the graveyard.

Day 3
The party confronts the priest, Donavich, and learns that the screaming voice is his imprisoned son, Doru, who Strahd "took an interest in" 8 years ago. Doru is now a vampire spawn who craves nothing more than the blood of the living.

The party was like "OK, that sucks, we're gonna go steal a satchel now." and went up the river to find Bildrath's missing satchel. To return it to him? Nah. The party found some insects (ankhegs) guarding the satchel, but fucked them up, grabbed the satchel, and were immediately ambushed by the Tu'lan Miere, the People of the Shadow, the Dusk Elf servants of the Devil Strahd.

The party was like "lol sorry lol," and the leader of the Dusk Elves, Yyarlte, magnanimously let them go.

They arrived at the burgomaster's manor where they met Ireena and learned the burgomaster is dead. They were asked to take his body to the priest, and they were like "ok yeah but we're le tired." and the siblings Ismark and Ireena were like "ok that makes sense, here's some bedrooms.) Sexy shenanigans were had.

Day 2 (continued)
The party escaped from the house which seemed intent on killing them and made camp nearby.

Day 3
The party headed towards the village, encountering a farmer, Frederich. After tilling his field for him, he agreed to lead the party into the village to The Blood of the Vine tavern, where he bested Kain in a feat of strength and won drinks for himself. There the party met Ismark, the burgomaster of the village, who asked them to escort his sister, Ireena, to Vallaki, a city a few days to the west. He confessed that The Devil Strahd was coming after his sister.

Some of the party met Mad Mary, a mother who was grieving her missing child, Gertruda. The party discovered that Lancelot was originally Gertruda's dog and on hearing this, Mad Mary surmised that her daughter must have entered the Death House.

After Ismark gave them some of the town's landmarks, the party visited Bildrath's Mercantile, a shop in town, where they balked at the high prices and were asked to retrieve a satchel north along the river for a 20 gold discount.

The party then went to the church, encountering Granny along the way, and partaking in her pies (or at least Sigrid, Enrydia, and Kain did).

Upon arriving at the church, they saw a man and heard a scream. The man offered no explanation and retreated into a room. The party entered that room and saw a trapdoor that is usually chained and locked shut, and heard a voice scream "PLEASE FATHER! I'M SO HUNGRY! PLEASE!!"

Day 2 (continued)
The party went into the basement and fought some zombies and Elizabeth Durst. After some close calls they eventually made their way to the altar room, where they fought a mound of flesh and prevailed.

Day 1
The party all joined up with a merchant caravan led by Gerrard Capashen, a well-off merchant of the Sword Coast. Gerrard planned to cut through the Misty Forest on their way from Julkoun to Neverwinter. After introducing themselves and sleeping for the night, the mists of Barovia descended upon them and transported them to Barovia. The rest of the merchant caravan (and most of the party’s gear) had disappeared. The land around them seemed to have changed.

Day 2
The party then wandered through the woods, finally discovering a road leading to an old manor. There, they met Rose and Thorn Durst, two children who pleaded with the party to help them rid their basement of a monster. Inside the clearly haunted house, the party encountered a specter of a nursemaid and deduced that there is a third child, a baby, who was born of the nursemaid. They also found a dog, Lancelot.

Discovering a trap door leading to the basement, the party descended a long staircase and began to hear voices chanting.